World Boundaries and Crest Water System
Last week we changed our water system from that modified water from the Unity's Boat Attack repository on GitHub. We chose to go with Crest, a very charming ocean system that works with URP.
The implementation was smooth and it's a much more modular system that what we had.
More gifs to come in the next weeks.
One cool thing I did was the end of the world in the game that we chose to have the sea to just fall down
This was possible because of Crest, it sets the water height based on a mesh so I created one in blender
And the same mesh ended up being our world boundaries
It's very nice to have some blender skillz to use for stuff like that, if anyone is wondering if it's worth to have some basic skills in blender it definitely is.
Get Myst Valleys
Myst Valleys
Navigate and explore different islands in a mysterious ocean!
Status | In development |
Authors | elvismd, Ivan Garcia Filho |
Genre | Adventure |
Tags | 3D, Exploration, Mystery, Singleplayer |
More posts
- Small Demo Released!Nov 25, 2021
- It's been a while! Fighting with cloth physics!Jun 21, 2021
- A CompassMay 08, 2021
- Implementing Dialogues and Avoiding getting stuck on islandsApr 20, 2021
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