Implementing Dialogues and Avoiding getting stuck on islands



Hey! First devlog here.

This week we are focusing on finishing implementing the dialogue system for the game and also a small system that can help the player not getting stuck when approaching the islands!


I don't know if you noticed but the player has a shiny sword, that will be explained more later on the new devlogs :)

This system to help the player not get stuck on the edges of the islands is still in the beggining but it just needs some tunning with the colliders around the island and the force being added. I will try to mostly redirect the ship depending on the situation.


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